The mechanics and the buildings available do become more complex as players progress, but it is not to the point that the game become difficult. ![]() Once players begin getting a reasonable coverage of grass, new construction types become available, allowing players to create areas suited to specific environments. There is a clear sense of progression as the land becomes less toxic. A toxic scrubber will – as its name suggests- remove the toxins from the ground, allowing players to then construct other buildings - such as the irrigator - to slowly transform the damaged landscape into one that has more vibrancy. Players will need to provide power to the land and then begin the task at hand by building other devices that will clear the land and then re-vegetate it. Players begin the quest of restoration with the first few levels introducing players to the some of the buildings and devices required to get the process started. Terra Nil eases players into the restoration process. The main aim for each mission is to cover the land in the green of plains, forests and mangrove swamps and the blue of a pristine ocean (and the occasional yellow sandy beach). ![]() Terra Nil sets to achieve just that, with players tasked with transforming lifeless landscapes into flourishing ecosystems that can support life. But what if after the catastrophe there was a way to restore the land to a vibrant liveable state. Unfortunately, cities will begin creating pollution and if uncontrolled, could lead to catastrophe, with the world becoming unliveable – we all saw what happened in the movie Wall-E. I'm a sucker for a good city building game, watching as my city begins to take shape into a glorious metropolis and balancing between the needs of the citizens and the costs that are required to fulfil those needs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |